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posted by [personal profile] laramie at 08:48am on 30/07/2014
After last night's play testing at the game developers' meetup, I came home with a couple great suggestions for making the wild cards that are new to BUZZ a bit more intuitive - all to keep play moving along quickly.

The wilds I've been calling 'Color Shifts' will be Chameleons and will have new art, making it more obvious that their function is to mimic whatever they're played atop, in their own color. The 'Jokers' will become 'Nullify' cards capable of squashing the effect of any action cards and negating any other Wild, while allowing the player to substitute his/her own value.

This is slightly different from the original intent of the card, but makes for more intuitive play and fills a valuable role - offering at least some hope of escape from those dreaded conga chains of scorpions that may demand you 'Draw 12' - or more!

In the final week of this Kickstarter, it's now more important than ever to spread the word to anyone who may be interested in this fun-for-the-whole-family game!
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